Thursday, March 04, 2010

Peppered Mackerel

Now this, this is power. Grace, speed and monumental alpha. Or, if you prefer, the ability to bombard pilots with short range ammunition from fifty plus kilometres. You can configure this ship so many different ways, as with many Minmatar based boats. It is a testament to the engineers who devised it.

Yeah, I've got another faction pirate battleship. The Machariel.

There aren't many ships that you can configure in such a variety of uses, and still maintain viable combat potential.

In essence, I am using the ship as a larger Vagabond, it can't reach the same speeds albeit, but in comparison to similar tonnage vessels it excels. Capable of running at over 2.4km/s, aligning like a cruiser and spitting out 800 plus turret DPS with amazing tracking with the ability to pick your damage type, it really does blow you away a little bit. If you couple this with the price of blueprints at the moment, it means you can quite happily get the hull for as little as 650 million ISK. It then doesn't take much to equip fully, even if you sprinkle it with faction modules.

Although it is fundamentally a fairly flimsy ship, it is by no means weak, like its smaller cousin, the vagabond, it excels at hit and run, but it has more than enough hit points to take down battleship class vessels before it needs to disappear. Even if it is only to reappear, moments later.

It is possible and viable to run an armour based configuration on the ship, it is, in essence, the perfect gang ship, enough low slots to mount a full armour complement, enough mid slots to encompass all the necessary electronic warfare paraphernalia and support modules and a full rack of guns complete with remote armour suite. Yet it seems almost a crime to constrict the ship in this way. It is like taking a bird of prey and clipping its wings. It is still capable of being dangerous, but in a more limited fashion. It is a ship designed to soar free, on the wings of angels.

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